32in24-14: How the Hamburglar Stole Christmas


  • Title: 32in24-14: How the Hamburglar Stole Christmas
  • Game: Doom 2
  • Engine: Boom
  • Game Type: Single Player/Cooperative
  • Total Maps: 42
  • Total Contributed: 1
  • Status: Released
  • Release Date: 2015



“…It was the pinnacle of burgerdom. Finally, the long summer’s study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer-turned-overlord of foodstuffs, Percival Mechacook, deemed it necessary to awaken Shaitoken from his long winter’s slumber to celebrate this yuletide achievement. Together, they would drive the Yeoman Engineers of Software and Design into a golden age of quality dining and unencumbered festivity. Christmas would take on a whole new meaning, and this time there would be no mistakes…

The burger was transported cross-country with 48 (respectably delicious) dummy-meals for protection. It was these meals that prevented the dreaded Hamburglar from eating everything in the back of the truck, his gristly whiskers lapping up the meat with fevered relish. Instead, the disgusting tramp of a man was only able to consume a whole 7 of the burgers before his stomach gave way and he was forced to ship the rest of them to his top secret Threecock Christmas Facilities for quality assessment.

One of these facilities now houses The Prize… but how long before it goes bad, or is eaten by the Hamburglar? Will this meaty masterstroke be the saviour of Christmas, or its ultimate undoing?”

-Shaikoten, from 32in24-14.txt

How the Hamburglar Stole Christmas is a Christmas-themed 32in24 megawad split into two episodes (the first being 32 maps, and the second being 10). Though it’s the 15th 32in24, it is only the third attempt at a singleplayer 32in24 in the series (preceded by Diet 32in24, and 32in24-2). As usual with the singleplayer sessions, the development time is not exactly 24 hours and more like a couple of weeks, but considering the quality of the maps I still think that’s pretty impressive. My single contribution is the first episode’s MAP28: “Christmas Eve in the Pie in the Sky Diner”, which is a short level based on my Dessert-themed deathmatch map for 32in24-13. Besides singleplayerifying the map, I replaced the giant Thanksgiving desserts with Christmas themed ones. I also pretty much delayed the megawad from being released in 2014 to add a single sector-cookie to the map. No regrets.