Deus Vult II


  • Title: Deus Vult II
  • Author: Huy Pham
  • Game: Doom2
  • Engine: Boom
  • Game Type: Singleplayer/Coop
  • Total Maps: 11
  • Release Date: 2008




Deus Vult II is a highly anticipated 32 map megawad (really 13 maps when you subtract the “skip map” levels.) The maps are all made in Boom format, but are meant to be played with newer less-limiting ports, due to their size, and the amount of things in them. The megawad features tons of new graphics, a couple of monster replacements, a couple of new weapons, and new music (which consists mostly of mp3s.) Does the megawad live up to the hype?

The architecture in the maps is designed on a large-scale, which can really make you feel small sometimes. You usually find yourself ascending in a map as you progress. Themes vary greatly. The first couple of maps have a general tech-base theme, but soon after the theme changes from oriental, greenish castles, Vrack-style, egyptian, hellish, and even heaven. A lot of neat design tricks are used in the maps, my favorites being in map 19 “Stargate” which makes some very creative use of Boom’s animdefs and scrolling textures. There are also numerous easter eggs to be found in the wad. The only downside I can find is that the maps may cause some lag on older machines, but most of you probably have machines that can handle these maps in this day and age.

Hard. Very hard. I died many, many, times. Difficulty is actually pretty moderate in the beginning, where you mostly face large groups of weaker enemies, with generous amounts of barrels occasionally placed about, but as you get further and further, the odds against you start increasing greatly. You have to be a real hardcore player by the time you reach the hellish maps. However, if you choose your fights wisely, you will find that you should have enough firepower to make it through in one piece. I admit, I am not the best at dodging twenty revenant fireballs, so I may have gotten a bit frustrated at times after re-loading a saved game for the billionth time, but in the end, I must say that the mapset was pretty enjoyable.

Many of you may have already played this. If you haven’t, I would recommend you go do that when you find the time. This can be a very fun wad if you’re a hardcore doomer, but if you suck at Doom like me, you can at least admire the prettiness of the levels, and the obvious effort that went into them.