Descent into The Absolute


  • Title: Descent into The Absolute
  • Author: CarpetolA
  • Game: Doom2
  • Engine: Gzdoom
  • Game Type: Deathmatch
  • Total Maps: 6
  • Release Date: 2010




Descent into The Absolute is a six level deathmatch episode for GZDoom or Skulltag.

I loaded this wad up in Skulltag and battled it out with my single bot opponent. Guess what, it was pretty fun. The maps have fairly well interconnected layouts and are nice looking to boot. The maps seem to be mostly suitable for three to four players (except for map 04 and perhaps map 01, which I personally think may serve better for duels.) Of the episode, map 05 would have to be my favorite due to the desolate atmosphere set by the hellish surroundings and the music.

Speaking of music, one nit-pick I have is that a couple of maps use PSX tracks, while the other maps use MUS files from the original Doom. I find this a bit inconsistent. Another personal nit-pick would be the OpenGL restriction. As far as I can tell, it was only used for a few lighting effects in some of the maps.

In the end I believe the pros outweigh the cons, so next time you deathmatch try giving this wad a shot.