Firestorm

Info:

  • Title: Firestorm
  • Author: Varant Yessayan
  • Game: Doom2
  • Engine: Vanilla
  • Game Type: Singleplayer/Coop
  • Total Maps: 1
  • Release Date: 2010

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Review:

Firestorm is a one-level single player wad for ZDoom/GZDoom, which the author claims was originally made in ’96 and retooled into this version. I apparently must escape a holding cell and find a subway train to exit.

Now I am sure every Doomer had found themselves in this situation at least once before. You begin in a cage/prison cell of some sort, and all you have is your starting pistol. While most people would instantly know to find the nearest switch and shoot it, it took me a minute to figure that out. I am either getting rusty, or I am just really dumb.

As soon as I escaped, I made it my first primary objective to get hopelessly lost as quickly as possible, and I managed that successfully. While trying to find my way, I noticed little details like the base was mostly made of cement textures (which are very underused in my opinion), and that while the map’s layout took on the usual abstract nature of a doom map, it also included little bits of Doomy “realism” (blocky furniture, health stations, bathrooms, etc). It gave me a good idea of what it would be like to live in a Doom map (watch out for the nine foot fall when you get out of bed.) Absurd thoughts like these were probably a sign I needed to figure out where the hell to go. This is when I noticed all of the small open air ducts in the map.

Although the author doesn’t specify, you need to crouch in this map, and I guess that should have been assumed since he does specify jumping and freelook. I found many locked doors scattered about the map that needed to be opened with switches. There was one spot in the map where I fell in a crevice between two crates, and after punching and humping everything around me, I realized my options were exhausted. The mission wasn’t going well. After noclipping out of there (and dying and reloading a few times due to pesky hitscanners and tight quarters), I eventually acquired the yellow pass, and marched on to the exit.

If you don’t want to read this novel, the synopsis is: It is an okay map that combines an interesting layout with some neat little details. However, the map is a bit switch-hunty sometimes, and it may be a bit easy to get lost. The only real thing to watch out for is getting trapped in the room in the sixth screenshot. If you are really bored and have already tried the latest big releases, give it a go.