- Title: Hell’s Descent
- Author: Revan114
- Game: Doom2
- Engine: Gzdoom
- Game Type: Singleplayer/Cooperative
- Total Maps: 5
- Release Date: 2013
Hell’s Descent is a 5-map GZDoom minisode for Doom 2.
The maps take place in hell it seems (judging by that good ol’ Doom e3 sky), and come with some pretty basic and blocky layouts. Occasional bits of detail are thrown in like jagged ruined pieces of tech-base in map 2, but nothing spectacular. Though the descriptions says GZDoom is required, the only ZDoom-specific feature I noticed in the mapset were some slopes used at the beginning of the second map. There are new sound effects (mostly from Doom 3), which are inoffensive and seem to fit well with the game.
Map progression is pretty straightforward, since despite the occasional branching path, the layouts are so small that it is clear what needs to be done next. The levels contain secret areas, though none of these areas are marked as secret, so you will always have 100% secrets when completing a map. I faced one new bestiary enemy: the chaingun major, which seems to be like a chaingunner with slightly more health. (Note that the wad’s descriptions says that it includes two new monsters. For some reason I only ran into the chaingun major. Perhaps because I played on skill 3?) Difficulty is somewhat tame, as I always was well- equipped to face whatever was thrown my way. The only death I recall was in the first map, where you have to run between squares of cover while avoiding a crusher.
The author recommended playing the levels with Brutal Doom, but since the maps are so short, I tried the wad both with and without the mod. There are a few bugs concerning stuck monsters in the maps, which interestingly seems to occur to different monsters depending on whether or not you have to the mod loaded. Other than that, the only non-aesthetic difference I noticed was that gameplay seemed to be more fast-paced in the maps without Brutal Doom, though this could be due to my familiarity with the maps after playing it a second time without the mod loaded.