• Title: Lithium
  • Author: Jacek Nowak
  • Game: Doom2
  • Engine: Vanilla
  • Game Type: Singleplayer/Coop
  • Total Maps: 1
  • Release Date: 2013




Lithium is a single short challenging map for Doom 2.

The author describes his level as minimalistic, and minimalistic is right. The map is blocky in a literal sense, as its architecture consists almost entirely of 64x64x64 cubes. The level uses only a few textures from Doom 2’s library, and paints the map in two colors: grey and blue. It’s a simple theme, but it works well enough.

It’s a fairly difficult offering. Though there are few monsters over the map’s short duration, they will murder your face if you don’t play conservatively and patiently. New weapons are revealed incrementally, and for the first half of the map there is just enough ammo to bring down the enemy, so you can’t afford to miss shots. Progression is pretty basic and essentially consists of circling the map while taking out large groups of single-type monsters packed together, and then hitting switches that lower outer sections of the map to reveal more large groups of single-type monsters. Perhaps the most interesting moment is when the outer walls reveal cacodemons from all sides, and an arch-vile is released in the center of the map where the player began, thus forcing the player to carefully choose the spots from which he/she can whittle down the horde.

Overall it’s a decent map, though personally not too memorable. It does serve as a quick challenge though, and a lesson in not blazing through switches.