• Title: Valhalla
  • Author: Ed Cripps
  • Game: Doom2
  • Engine: Zdoom
  • Game Type: Singleplayer/Coop
  • Total Maps: 1
  • Release Date: 2010




Valhalla (which was originally going to be called Sin City 4 I believe, if that is any foreshadowing of the quality) is a single ZDoom map for Doom 2.

I’ll just start off by saying that there are dangerously high levels of beautiful screenshot material contained within the first ten seconds of playing. Atmosphere is definitely the map’s strong point, and it attains it through a strong visual theme as well as good use of ambient music and sounds. Depicted is a desolate and war-torn base in the middle of what seems to be a post-apocalyptic wasteland. The ZDoom engine is put to good use for the architecture, and the author implements various clever design tricks like using mid-textures to model 3D looking structures. Every room is unique and great looking in some way, and it sometimes feels as if the effort one would spend making a solo megawad was all put into this one level.

Although you need all keys to exit, the level isn’t too long. You may not notice this at first though, because it is somewhat easy to get lost. On this note, many of the switches are small red buttons which may be easy to overlook. The map doesn’t throw all of the monsters at you right away. Instead, the battles typically revolve around ambushes after periods of silence. The challenges are moderate, and I did die a few times. It is entertaining, but I get the feeling that it is something most players could probably handle pretty easily. The ending sort of arrives unceremoniously

So, assuming you scrolled past all of that nonsense, should you play it? Yes. You really should.